
Episode 261 of Mastering Dungeons!
Main topic: Draw Steel Combat Basics!
Teos and Shawn examine how Draw Steel creates tactical, cinematic, and heroic play with its combat system!
News: New D&D Video Game Studio, Demogorgon Crunch, Kickstarter’s Union, and more!
Contents 00:00 Miles of Games 03:08 Designing for Someone's IP? 15:05 D&D New Video Game Studio 19:38 D&D Hiring a Game Designer 22:27 Revised Psion UA 25:23 Designing to Guarantee Effects 30:31 Kim Mohan in Hall of Fame 32:33 Acq Inc Pirate Borg! 34:20 Demogorgon Crunch 35:30 Kickstarter's Union Wants Protections 36:29 How Much Setting Stuff Is There? 41:55 Designers & Dragons Origins 43:51 Draw Steel Combat Basics 44:36 Beastheart Playtest News 45:25 Power Rolls in Draw Steel 46:44 Tiered Outcomes 49:03 Power Rolls and Gameplay 54:32 Potency 56:29 Gating Outcomes 59:02 Draw Steel and Daggerheart Similarities 01:02:00 Example Actions 01:04:12 Edges and Banes 01:08:52 Hero Tokens 01:11:39 The Map 01:20:11 Initiative, sort of 01:32:29 Shout Outs 01:36:16 What Are We Gonna Do? Thank you for listening! Get the full show notes with links on Patreon.
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Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/).
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