24 Nov 2025 12:30

EXPLICIT: OLD GODS OF APPALACHIA RPG CHARITY STREAM REPLAY Pt 4: Soup, Dynamite, and the Devil in a Three-Piece Suit

Ever accidentally make a deal with the devil in a three-piece suit, get hit in the face with canned soup, and still manage to save an Appalachian town from a coal-eating mountain? The RPGBOT crew did, and somehow, it's not even the weirdest part of their charity stream. Grab your molasses taffy, kiss your dynamite goodbye, and prepare for the most chaotic train robbery–slash–exorcism this side of the Blue Ridge. It's the Old Gods of Appalachia finale, and nobody's walking away clean.

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This series raised funds for the MD Anderson Cancer Research Center, one of the world's leading hospitals dedicated to ending cancer through research, treatment, and education. The fight doesn't stop when the dice stop rolling.

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In Part 1, Jessie and Isaiah arrived in Williams Holler, where labor, faith, and eldritch horror were all part of the same sermon. In Part 2, the pair unearthed cursed coal, Tommyknockers, and a very bad reason to keep digging. In Part 3, they barely escaped the mines—only to find not-deer, haunted orchards, and a preacher whose god might be listening a little too closely.

Now, in Part 4, it all comes crashing down—literally. Our heroes steal a train, strike a deal with a devil in a suit, and decide the only way to save Williams Holler is to blow the mountain itself to hell. With flaming undead, eldritch roots, and GM-donated chaos (plus one extremely aggressive can of Campbell's Chunky Soup), this finale is a combustible mix of tension, sacrifice, and Appalachian legend.

Highlights include:

  • Jessie and Isaiah team up with Jam for one final run into the mines.
  • A mysterious Railroad Man appears, offering a deal with infernal fine print.
  • The players literally hijack a train to ram into a coal-fed, living mountain.
  • The long-awaited Giant GM Intrusion arrives—turning the mountain into a wrestling ring for titans.
  • The crew makes emotional sacrifices as Jam races to plant dynamite before it's too late.
  • Reverend Timit returns—with canned soup as his chosen weapon of faith.
  • The mountain collapses, salvation comes at a cost, and the town must decide what living free really means.

The episode wraps with heartfelt thanks to donors, reflections on Cypher System mechanics, and a moving reminder of why these charity events matter.

Key Takeaways
  • Chaos is the point – Trains, devils, and GM intrusions combine into one unforgettable finale.

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