
This week, we’re joined by Stuart Cox, artist at the legendary Midland studio Gargoyle Games, for a brilliant trip through the golden age of British 8-bit development. Stuart shares how he went from the Dragon 32 and early arcade obsessions to working on Scooby-Doo, Light Force, Shockway Rider, Hydrofool, ThunderCats and more, with stories of rapid-fire development, clever tricks to push the ZX Spectrum, digitised graphics, Rob Hubbard’s incredible turnaround times, the truth behind the “Wolf” and “Samurai Dawn” confusion, and even the lost ThunderCats NES port. A proper behind-the-scenes look at one of the UK’s most fascinating 1980s game studios.
Stuart's current project: https://www.wireadmin.com
Contents:
00:00 – The Week’s Retro News Stories50:41 – Gargoyle Games Interview
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Show notes
A1200 Delayed: https://tinyurl.com/yfzd3wddTomb Raider Side-Scroller: https://tinyurl.com/msn72sabTomb Raider On N64: https://tinyurl.com/bdfz8zdsC64 And Spectrum Handhelds: https://tinyurl.com/mwv2bj88Zapped To The Past: https://tinyurl.com/2rvzth58Cancelled Simpsons Game Revealed: https://tinyurl.com/4444m3aaAsk.com Shuts Down: https://tinyurl.com/mr467ybyResident Evil Teaser Trailer: https://www.youtube.com/watch?v=SJPu1spHqfk