16 Sep 2026 04:32

Episode 626: Never Forget the Badmirals

This week on Science Faction, real life means surgery updates, kids claiming their own rooms, Ben questioning whether he needs a room of his own, and a surprisingly enthusiastic review of Lanterns. We also talk Silo, Pluribus, Strange New Worlds, and a new game that brings GoldenEye-style shooting into the modern age. Then in Future or Now, things get philosophical as we ask whether your brain is actually "making" decisions at all, before Ben introduces us to Douglas Harding's strange and fascinating Headless Way.

Real Life

This week Steven starts with some actual real-life stuff: Annabell had surgery, so there's an update on how everything went before we move on to considerably less important matters. Namely, Lanterns Episode 5, which Steven thought was absolutely fantastic. The series continues to hit that sweet spot between serious adult drama and comic-book weirdness, and Episode 5 might be one of its strongest outings yet.

Devon's household is undergoing a major reorganization as the kids finally get their own rooms. That means purging years of accumulated toys, painting, decorating, rearranging furniture, and discovering exactly how much stuff children can somehow acquire. Devon also checks in on Silo Season 3. With the next season set to be the last, the end is coming into view—but getting there takes some patience. The beginning of this season is slooooow.

Meanwhile, Ben is sharing an office with his son, which raises an important middle-aged question: does Ben actually need a space of his own? We also get the mysterious "Congratulations, Carol" text message, some Emmy talk, and an update on Pluribus Season 2. Vince Gilligan recently gave an update on the progress of Season 2, saying that the new season isn't technically completely written yet, but work is well underway.

Then it's back to Star Trek: Strange New Worlds, where we somehow end up with Dr. Miles Dyson in Star Trek and another entry in the franchise's long and distinguished tradition of terrible admirals: the "Badmiral."

Ben also has a new game recommendation: Agent 64: Spies Never Die. It's essentially a love letter to the Nintendo 64 era of first-person shooters—especially GoldenEye—but with modernized controls that don't require you to remember how we somehow survived playing FPS games with an N64 controller.

Future or Now

Steven brings us Brain Matters, and this week we're questioning something fairly fundamental: who—or what—is actually making your decisions?

A neuroscience story highlighted by ScienceDaily challenges the familiar idea that somewhere inside the brain there is a central decision-making system responsible for choosing what we do. Instead, what we experience as a conscious "decision" may emerge from the constantly changing interaction between perception, movement, the body, and the environment around us.

If that model is right, there may not be a little command center inside your head examining the available options and issuing orders. Decision-making could be something far more distributed—a process that happens as the brain, body, and world continuously respond to one another.

Which, naturally, sends Science Faction directly into the comfortable and completely un


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