
What happens when you take old-school D&D, remove darkvision, put your torches on a real-world timer, and make every spell a potential disaster? You get Shadowdark, a game where poor planning kills you, good planning might save you, and your biggest enemy is a one-hour countdown. This week, Tyler, Randall, and Ash explore a dungeon crawler where treasure earns XP, inventory space is precious, and running away is a perfectly respectable life choice. Bring a torch. Bring a spare. And whatever you do, don't let Tyler near the nickels.
The Arcane Library - All official Shadowdark content available in physical/digital here
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Show Notes
Welcome to Part 1 of our Shadowdark RPG How to Play series! Tyler, Randall, and Ash explore the concepts, themes, and core mechanics of Kelsey Dionne's old-school fantasy RPG. Inspired by classic Dungeons & Dragons and the OSR movement, Shadowdark trades heroic power fantasies for deadly dungeon crawls, random encounters, and survival horror.
We break down Shadowdark's rules-light d20 system, real-time torch mechanics, treasure-based leveling, character progression, combat, and unpredictable spellcasting. With limited inventory slots, no darkvision, and danger around every corner, surviving takes more than a good dice roll. It takes planning, resource management, and knowing when to run.
If you've ever wondered how to play Shadowdark, what makes it different from D&D 5e, or why anyone would voluntarily crawl into a monster-filled dungeon with two torches and a dream, we've got you covered.
Key Takeaways
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