The crew unpacks a week of spicy news and strategic contradictions, starting with Supercell’s latest investments and how VC incentives often clash with long-term game building. We weigh in on GamesBeat’s move to independence, the ongoing esports funding debate, and whether Netflix’s Rebel Moon game is a flex or a fumble.
Valorant Mobile’s China launch signals Riot’s next big move, while Tencent continues to dominate with titles like Gunfight King.
The team dives into Disney’s Solitaire push, Habby's intriguing new soft launch, and the return of Royal Kingdom’s celebrity-fueled ad campaign—capped off by a heated debate: do TV ads still move the needle for mobile games, or are we watching legacy marketing die in real time?
01:56 Industry News Highlights
02:47 Supercell Investments Analysis
05:35 VC Contradictions and Incentives
17:43 GamesBeat Independence
20:17 Esports Investment
22:31 Oblivion
24:15 Netflix's Rebel Moon Game
31:00 Valorant Mobile Launch in China
32:36 Gunfight King and Tencent's Gaming Dominance
33:19 Disney Solitaire
40:00 Habby's New Game in Soft Launch
46:33 Royal Kingdom's Celebrity Ad Campaign
48:44 Debating the Effectiveness of TV Ads for Mobile Games
01:06:53 Concluding Thoughts on Marketing Strategies