In this episode of the Cyberpunk campaign, the Edgerunners navigate the treacherous Elysium HQ after awakening Hera, a vengeful AI. They embark on a mission to plant AI-spawned seeds across the city, facing various challenges including combat with scavengers and the emergence of the Glow Boys amidst a radioactive sand storm. Get more Cyberpunk RED: Cyberpunk RED Actual Play @ Lair of Secrets Cyberpunk RED Role-Playing Game Resources Cyberpunk RED Frequently Asked Questions Cyberpunk RED Screamsheets Chapters 00:00 The Awakening of Hera02:41 The Mission to Plant the Seeds07:06 Combat and Chaos in the Garden Level11:41 The Escape Plan28:02 Exploring the Map and Game Mechanics35:23 Encountering the Glow Boys43:12 Inside the Building and Tactical Decisions48:50 The Growl of Danger52:40 A New Challenge Emerges01:00:41 Critical Moments01:07:13 Tactical Decisions in Close Quarters01:08:47 The Aftermath of Battle01:10:55 Resource Management and Vehicle Repairs01:20:15 Conclusion and Future Adventures Listen to the Episode Watch to the Episode Watch Cyberpunk RED Chapter 11: Get Out on YouTube. Show Notes Recap: Edgerunners awaken Hera, the vengeful AI, and agree to her mission Objective: Plant AI "seeds" in three Hercules Industries locations Immediate goal: Escape Elysium HQ on foot without a vehicle Encounter: Hostile scavvers attacking cyber-corvids for chrome Tactical choices: Split between sneaking out and running headfirst into danger Surprise threat: A radioactive storm arrives mid-escape Retreat to shelter: Players take refuge in a ruined garage Combat: Coydogs attack—Bob attempts diplomacy with kibble Atlas falls dramatically out a window Bob uses glow sticks and a flashlight to reveal threats Players defeat coydogs and trick the Glow Boys into thinking they’re dead Final escape: Hotwire a barely-working car and roll out of the Hot Zone Featured Image Meta The glowing ruins of downtown Night City, as depicted in the Cyberpunk RED core rule book. Credit: R. Talsorian Games.
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