
Frankenstein meets Resident Evil in Project Lamordia, a new D&D 5e horror supplement that reimagines Ravenloft's classic Domain of Dread as a technological nightmare. Ash, Tyler, and Randall explore this modern gothic horror setting, where Victra Mordenheim runs a sinister research corporation, artificial intelligence replaces necromancy, and scientific progress comes with a disturbing body count.
The crew breaks down the supplement's three short adventures, terrifying new monsters, character backgrounds, and the Lamordian Survivors system, which turns ordinary people into exceptionally disposable horror protagonists. They discuss the influence of SCP Foundation, Control, and Resident Evil, why traditional D&D struggles with survival horror, and whether Project Lamordia delivers enough content to justify its price. Plus, creepy robot dogs, brains in jars, and the horrifying realization that even death won't get you out of your employment contract.
Key TakeawaysProject Lamordia transforms Ravenloft's Frankenstein-inspired Domain of Dread into a modern D&D technological horror setting.
Victra Mordenheim leads Mordenheim Kinetics, where artificial intelligence, neural transfers, and unethical experimentation have replaced traditional necromancy.
Lamordian Survivors offer a low-powered alternative to standard D&D characters, emphasizing vulnerability, roleplaying, and survival horror.
Three short adventures, Sanctuary, Deep Freeze, and Neural Tuning, explore different horrors within the research facility.
Ten monsters, four backgrounds, returning Dark Gift feats, and customizable technological enhancements provide options for horror campaigns.
The unsettling creature designs and artwork are among the supplement's strongest features.
The hosts appreciate the fresh approach t