15 Sep 2025 12:30

STORMLIGHT ARCHIVE HOW TO PLAY - Actual Play 2: Shardblades, Chasm Fiends, and Really Bad Dice Rolls

"The storm is both battleground and teacher. In the high storm’s fury, we discovered not merely survival checks or combat mechanics, but the weight of choice. Humor became a shield, laughter our shardplate, as the Shardblade in hand revealed itself to be more than a weapon. Against the chasm fiend’s relentless rhythm, the bond between friends became the only path to victory.

The storm needs a guide. Ash Ely is that guide. Some stories wait for the storm to pass. Others demand a guide who will lead you into its very heart. A Game Master is more than a storyteller — they are a Shardbearer of narrative, a wielder of dice and destiny. Ash Ely is such a guide. On StartPlaying.Games, Ash shapes campaigns where camaraderie becomes steel and laughter binds tighter than plate. Their table is not just a game; it is a high storm of story, where each choice carries weight, and each player becomes part of something greater. If you seek tabletop RPG adventures, if you wish to test your courage in battle against chasm fiends, or to weave tales of character development, teamwork, and role-playing, then step into Ash’s storm. The path begins here: StartPlaying.Games — Ash Ely

"I saw how tactical decisions, combat strategies, and even failed dice rolls wrote a story more enduring than steel. This was no simple role-playing game; it was a tale of character development, teamwork, and storytelling woven into the very stormlight itself."

From the journals of a forgotten scout, on the eve of battle

Shownotes

This second half of the Stormlight Archive RPG actual play begins with grounding moments: life updates, the struggles of moving, and even the grudges of pets that mirror the stubbornness of men. These personal stories remind us that whether in Dungeons and Dragons, tabletop gaming, or life itself, the storms we weather shape who we become.

The session then surges into epic tension. The looming high storm, the enigma of Shardblade bonding, and the terror of a chasm fiend boss fight create a crucible for both game mechanics and storytelling. Every player choice feels sharp, every dice roll a heartbeat. Humor, often chaotic, interlaces with danger, proving that friendship and camaraderie in role-playing games can hold fast even in the fiercest winds.

The players grapple with combat strategies, team dynamics


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